MCP Board

Run your Roblox projects and AI coding workflow from one board.

Studio was built for one place at a time. A studio is not one place. MCP Board holds every lane, build, artifact, and deploy in a single operational surface, with one authority for what is true, and a receipt behind everything that changed.

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Desktop app · downloads are delivered to licensed customers after purchase

117lanes live in one board
16operational surfaces
1source of technical truth
0silent mutations
MCP Board Lanes view listing 118 lanes with live status, ports, and lanes waiting on reconciliation
Lanes, every place, its live status, and what is blocking it.

Why it exists

You cannot ship a portfolio out of one Studio window.

The moment you run more than one project, the truth scatters — some in Studio, some on disk, some in a repo, some only in your head. MCP Board makes one of them authoritative and keeps the rest honest against it.

Authority

One source of technical truth

Board decides what the accepted source and build state is. Studio, disk, and your repo stop disagreeing, because one of them is finally in charge.

Proof

Receipts on every mutation

Nothing changes silently. Deploys, syncs, and direct writes all leave a receipt with hashes and timestamps you can audit later.

Safety

Read and write are separate powers

Display surfaces cannot authorize mutation. Reading the state of a place can never accidentally change it.

Freshness

Data that admits its own age

Every field carries when it was captured and when it goes stale, so you are never looking at a number that quietly died ten minutes ago.

Scale

Built for many places, not one

Lane pools, capacity, and fleet operations assume a portfolio. Running twenty prototypes is the normal case, not the edge case.

Recovery

Snapshots and rollback points

Take a snapshot, diff it, and go back. The safety net is part of the tool instead of something you remember to do.

Reuse

Shipped work becomes capital

Salvage promotes proven systems into a searchable library, so the next game starts from what already worked.

Automation

Agent-ready by construction

A scriptable CLI with machine-readable output, scoped permissions, and structured failures instead of guesswork.

Every game you run, ranked by what actually hurts.

Portfolio pulls live Roblox analytics for each place and sorts them by impact, so the worst-performing game is the first thing you see instead of something you go looking for.

  • Impact queue: one issue per game, ranked by observed exposure
  • Daily active, peak CCU, retention and revenue side by side
  • Coverage truth, stale metrics are labelled, not hidden
  • Empty means no data, never a fabricated zero
Portfolio view ranking nine Roblox games by impact, with coverage, daily active users, peak CCU, revenue and retention

Open on the two things that need you.

A hundred-odd lanes is too many to hold in your head. The attention queue ranks them blocked, then waiting, then recently active, and collapses everything quiet out of the way.

  • Blocked, waiting and live counts across the whole fleet
  • Each item says what is wrong and what will fix it
  • Quiet lanes collapse to a single line, not a wall of rows
  • The action sits on the row, no hunting for the button
Attention queue showing the two lanes that need action, with 116 quiet lanes collapsed out of the way

The work you already shipped becomes the next head start.

Most of what a game needs has been built before, usually by you, in a place you have stopped opening. Salvage sweeps your lanes, grades what it finds, and publishes only what earns it into a library the next build can pull from.

  • Sweeps every lane at once, live or straight from the repo
  • Each candidate is graded and reviewed before it is published
  • Reuse is queried before anything gets built a second time
  • Adopted systems keep their lineage back to the lane they came from

Sixteen surfaces

One board, every part of the operation.

Each surface answers a question you currently answer by opening four windows and remembering something.

Games & LanesEvery place you own, live status, plugin health, and pool capacity in one board.
PortfolioCross-game rollup: what is building, what is live, what is stalled.
OperationsThe running log of what actually happened, per lane, with receipts.
UI LabIterate interface work against a real place instead of guessing.
Game RunsPlaytest sessions captured as artifacts, not as lost console output.
RAMMemory and performance pressure surfaced before it ships to players.
ScratchDisposable places for risky work that must never touch the main lane.
CapitalReusable systems promoted out of shipped work and into a library.
FoundryTurn a proven pattern into something you can drop into the next game.
Proto & Proto LabTake an idea to a playable build without ceremony.
ExplorerRead the live instance tree straight from the running place.
AssetsKnow what shipped, where it came from, and which version is current.
Thumbnails & IconsGenerate, score, and review store creative behind proof rails.
ReviewGrade candidates before anything is published to Roblox.

Pricing

One serious tool. One monthly price.

MCP Board Pro is the complete operational system. Lazymaxxing students get a focused Lite edition for learning the workflow.

MCP Board Pro
$97/ month
  • Multiple active projects and lanes
  • All operational surfaces
  • Automatic repo creation under your chosen repos folder
  • Per-project repo overrides
  • Updates while your subscription is active
Get MCP Board Pro
MCP Board Lite
Included with Lazymaxxing
  • One active project at a time
  • Core course workflow
  • Automatic repo creation
  • Project data remains exportable
  • Enough to complete the course without Pro
See Lazymaxxing

MCP Board Pro requires an active subscription. Lite is reserved for eligible Lazymaxxing course members.

MCP Board · SmartyMedia LLC · Screenshots are of the real application.